Thus having a focused retinue concentrated in one army (or a single flank of an army if still small) constructed to optimally select combat tactics is a massive force multiplier. Secondary spikers require good sets. 5. Defense: 3. Volleyball Blocking Strategies - Read Blocking Probably the most common way to set up a volleyball block is "blocking by reading the opponent", read blocking. Combat takes place on one of the following terrains: 1.5 - Light infantry 20% of the entire flank. During combat, each flank gets a combat tactic selected: The Light Cavalry (Light Cavalry units, Camel Cavalry, and Horse Archers) percentage is relative to the entire flank. (Basically if the percentage of Horse Archers is too high the Disorganised Swarm Tactic is used instead.). Game update (patch) to Crusader Kings II, a(n) strategy game, v.2.0, added on Wednesday, November 20, 2013. file type Game update. Defensive tactics aim to protect units that don't excel in their opposite phases, for example, heavy infantry in the skirmish phase or light infantry in the melee phase. One of the following: After a few days, it will switch to the Melee phase, where melee-oriented units like heavy infantry and pikemen excel. Composition: 59.6% Archers, 18.1% Light Inf, 19.8% Pike, 2.2% Heavy Infantry. A flank rolls its combat tactic based on several factors: Combat within the game could be described as complicated rock paper scissors. For example, "if heavy infantry ≥ 30% of FMT" means that if heavy infantry were to make up 30% of all the melee type units within that flank then said tactic may fire -- not the proportion of heavy infantry in the overall flank. 1600 Light Infantry. These cultural tactics are designed to match their unique retinue or cultural building, so that those compositions will excel. One of the following: Skirmish Address: Triremis Solutions, LLC P.O. By Aaron Hart | 2017-06-04T14:38:37-04:00 January 6th, 2016 | K-2 Games for Teaching…, K-2 Physical Education Modules | 0 Comments. Other tactics are unchanged. The composition of the flank itself. Changelog: MAJOR - Ironman mode - Steam Achievements - Religious (non-heretic) rebels - Women can now die in childbirth, and there can … Photo courtesy of FIVB. Reminder: Camel Cavalry and Horse Archers are added to Light Cavalry for this check. file size 186.1 MB. Combat takes place on the following terrain: 1.5 - Martial 10, (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank, 3 - Martial > 14, Light cavalry 10% of all light units, 1.5 - Martial 8, Heavy Infantry 70% of all melee units, 1.5 - Martial 12, Heavy Infantry 60% of all melee units, 1.5 - Martial 16, Heavy Infantry 50% of all melee units, No enemy leader is considered an honorable combatant by the leader or the leader's liege, NOT in forest, woods, mountain, jungle, or marsh, 1.5 - Martial 8, Light Infantry 70% of the flank, 1.5 - Martial 12, Light Infantry 60% of the flank, 1.5 - Martial 16, Light Infantry 50% of the flank, 2 - Martial 10, Archers 30% of all skirmish units, 2 - Martial 4, Archers 40% of all skirmish units, 1.5 - Martial 8, Pikemen 70% of all melee units, 1.5 - Martial 12, Pikemen 60% of all melee units, 1.5 - Martial 16, Pikemen 50% of all melee units, 1.5 - Martial 8, Light Infantry 60% of the flank, Light Cavalry 60% of skirmish units, 1.5 - Martial 12, Light Infantry 50% of the flank, Light Cavalry 30% of skirmish units, 1.5 - Martial 16, Light Infantry 40% of the flank, Light Cavalry 20% of skirmish units, the game file "00_combat_tactics.txt" at the path "Crusader Kings II/common/combat_tactics/00_combat_tactics.txt" (where the tactics are defined for the Crusader Kings II game engine), the game file "text1.csv" at the path "Crusader Kings II/localisation/text1.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine), the game file "v2_50b.csv" at the path "Crusader Kings II/localisation/v2_50b.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine), the game file "text3.csv" at the path "Crusader Kings II/localisation/text3.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine), the game file "v1_06.csv" at the path "Crusader Kings II/localisation/v1_06.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine). Welcome noobs! But since a normal culture needs to have fewer than 40% archers to get the Volley tactic it just doesn't work. adds a +50% affinity bonus against the Volley Group to match Disorganized Harass, which has an affinity bonus despite being a "bad" tactic; increases the trigger condition when the flank has a good commander from 50% Horse Archers to 65% Horse Archers, thus removing the overlap between Swarm and Disorganized Swarm to match Harass and Disorganized Harass, which have no such overlap want to play CRUSADER KINGS 2 with me? * Board Coaching Tool :same as any volley coach board + pencil * Editor View : pro design diagram . Note that flanks do not necessarily have to be in the same phase as each other, and they'll usually enter melee at slightly different times. This page was last edited on 15 April 2020, at 02:22. In practice, it often consists of having a line of soldiers all discharge their weapons simultaneously at the enemy forces on command, known as "firing a volley", followed by more lines of soldiers repeating the same maneuver in turns. Larger armies do not always win. Effect: selected tactic runs for a fixed tactic-specific number of days (even if combat phase changes) and brings a damage modifier to units. Free download. Transitional tactics often provide large tactical bonuses to their respective troops. Tactics have the largest effect in an evenly numbered battle. Melee units are heavy cavalry, heavy infantry, pikemen and war elephants. Tactics: Skirmish. No longer will having a few stray units of a different type cause their tactic to pop up. Do note this simulator does not take into account that camel cavalry can trigger some of the same tactics as light cavalry. The potential added damage from affinity ranges from -120% to +300%! A harass type tactic in the skirmish phase beats a swarm type tactic. Box 753 Norwalk, CT 06852. Volley fire, as a military tactic, is (in its simplest form) the concept of having soldiers shoot at the same direction in mass. v. 2.0 . Harass can fire with 5% (relative to the entire flank) Camel Cavalry (or Horse Archers) and no Light Cavalry units. These tactics can be treated as reserve tactics, they have no effect on combat. Please help with verifying or updating older sections of this article.At least some were last verified for version 3.2. This is when archers, light cavalry, and horse archers excel, and they will be the only ones doing any major damage. Every culture has a cultural tactic now, instead of just a few. One of the following: Skirmish https://ck2.paradoxwikis.com/index.php?title=Combat_tactics&oldid=41308, Eligibility: conditions based on phase, flank. use breeding to acquire an english commander if possible, otherwise anyone else will always use the volley tactic. The only tactics that do the reverse are gated by culture or warrior lodges. The outcome of a battle is decided by commanders, troop numbers, troop quality, terrain and tactics. Never, this tactic will be set if anything goes wrong. FMT = flank melee troops, in cases where the number of troops are compared to the overall number of a type of unit within the flank. One of the following: Skirmish Location not in forest, woods, mountain, jungle or marsh Crusader Kings III Available Now! Affinity: Tactics have an asymmetrical offensive/defensive tactic affinity which gives a bonus when matched. The combat system implementation of ... To open the console in Crusader Kings 2, press the ` (grave) key on your keyboard. Note: the attacker's tactical affinity bonus applies to the tactic used on the previous day by the defender. This page was last edited on 7 May 2020, at 19:53. The volley fire in general, and specifically the musketry volley-technique (also known as the countermarch), requires a line of soldiers to fire on command; that accomplished, they march [to the] back [of the perhaps three- or 15-row formation],] and commence reload while those in the next row emulate those just completed steps. An Aggressive Leader, Brave, or Cavalry Leader-trait leader can start the Heroic Countercharge tactic, which is an unusual knight-centric tactic that is strong vs. other charging armies - meaning a knight-based army with a good leader can be strong against both heavy infantry and knights, and only really weak against pikes. The combat takes place on one of the following terrains: 1.5 - Martial 14, (Light Cavalry 20% of the entire flank OR Camel Cavalry 20% of the entire flank), Light Infantry 20% of the entire flank. The potential added damage from affinity ranges from -120% to +300%! last update Wednesday, November 20, 2013. downloads 3355. downloads (7 days) 4. Tactics decide battles the majority of the time, they can overcome the disadvantage of attacking in rough terrain or having an inferior army. Transitional tactics are around 6 on average. ), (If flank has leader with Martial 12 it triggers at 75% Light Cavalry, otherwise it triggers at 40% Light Cavalry.). 1% ≤ Archers < 30% The main problem is that the standard Volley tactic can't trigger if you have 40% or more Archers in your army. For eligibility horse archers and camel are added to light cavalry statistics. A good serve will score you a point or put the opposition at a disadvantage position. Skirmish In volleyball, teams often run a quicker offense in order to be more efficient. During the combat cycle, within each phase— whether it be skirmish, melee or pursuit; a combat tactic is rolled for each flank. Selection: a tactic is selected randomly among the weighted eligible tactics. What is meant by quicker is that the middle hitter will attack a very fast set while the outside attackers will also hit a set that is about the height of the antenna at its peak. Heavy infantry ≥ 1% Light infantry ≥ 10%. 1750 Pikes. The offensive tactics counter each in other in the same way as 'rock paper scissors'. Differentiates between strong and light force (1b); Varies time and force with gradual increases and decreases (2). To get the most out of Archer retinues, an English or Welsh commander is required, to enable the Massive Volley cultural tactic. The Light Infantry check is probably a bug. Combat could effectively be described as slightly more complex rock paper scissors. Melee. 0.8 – Skirmish Technique level 2, also at lvl 4, 6 and 8, Light Cavalry <75% and Martial 12 or above, 2 – Martial 8, (Light Cav 70% OR Camel Cav 70%) of skirmish units, 2 – Martial 12, (Light Cav 60% OR Camel Cav 60%) of skirmish units, 2 – Martial 16, (Light Cav 50% OR Camel Cav 50%) of skirmish units, Light Cavalry 40% AND (Martial <12 OR no leader), 1.5 – (Light Cav 50% OR Camel Cav 50%) of all skirmish units, 1.5 – (Light Cav 70% OR Camel Cav 70%) of all skirmish units, 1.5 – (Light Cav 90% OR Camel Cav 90%) of all skirmish units, 1.5 – Martial 8, Light Infantry 40%, Archers 20% of all skirmish units, 1.5 – Martial 12, Light Infantry 40%, Archers 20% of all skirmish units, 1.5 – Martial 16, Light Infantry 40%, Archers 20% of all skirmish units, 1.5 – Martial 8, Archers 10% of all skirmish units, 1.5 – Martial 12, Archers 20% of all skirmish units, 1.5 – Martial 16, Archers 30% of all skirmish units, Location NOT forest, woods, mountain, jungle, or marsh, 1.5 – Martial 8, Archers 70%, Horse Archers 30% of all skirmish units, 1.5 – Martial 12, Archers 60%, Horse Archers 30% of all skirmish units, 1.5 – Martial 16, Archers 50%, Horse Archers 30% of all skirmish units, NOT location forest, woods, mountain, jungle, or marsh, Horse archers <65% and Martial 12 or above, 1.5 – Martial 8, Horse Archers 20% of all skirmish units, 1.5 – Martial 12, Horse Archers 30% of all skirmish units, 1.5 – Martial 16, Horse Archers 40% of all skirmish units, Horse Archers 30% AND (Leader with martial below 12 OR no leader), 1.5 – Horse Archers 50% of all skirmish units, 1.5 – Horse Archers 70% of all skirmish units, 1.5 – Horse Archers 90% of all skirmish units, NOT location Forest, woods, mountain, jungle, or marsh, 1.5 – Martial 8, Horse Archers 20%, AND (Light Cav 30% OR Camel Cav 30%) of all skirmish units, 1.5 – Martial 12, Horse Archers 30%, AND (Light Cav 30% OR Camel Cav 30%) of all skirmish units, 1.5 – Martial 16, Horse Archers 40%, AND (Light Cav 30% OR Camel Cav 30%) of all skirmish units, Heavy Infantry 20% OR Light Infantry 20% OR Pikemen 20%, 3 – Martial 12, Pikemen 30% of all melee units, 3 – Martial 12, Heavy Infantry 30% of all melee units, 3 - Martial 16, Pikemen 30% of all melee units, 3 – Martial 16, Heavy Infantry 30% of all melee units, 3 – Martial 12, Archers 30% of all skirmish units, 3 – Martial 12, Light Infantry 40% of the entire flank, 3 – Martial 12, War Elephants 5% of the entire flank, 3 – Martial 12, War Elephants 7.5% of the entire flank, 100 - Enemy has 60% archers TOTAL in his flank, 3 – Martial 12, Horse Archers 30% of all skirmish units, 3 – Martial 12, Heavy Infantry 10% of all melee units, 3 – Martial 12, Heavy Cavalry 10% of all melee units, 3 - Martial 8, War Elephants 4% of the entire flank, 3 - Martial 12, War Elephants 3% of the entire flank, 3 - Martial 18, War Elephants 2% of the entire flank, 8 - Martial 18, Heavy Cavalry 40% of the entire flank, 0.8 – Melee Techniques at level 2, also at lvl 4, 6, and 8, 1.5 – Martial 8, Heavy Infantry 70% of all melee units, 1.5 – Martial 12, Heavy Infantry 60% of all melee units, 1.5 – Martial 16, Heavy Infantry 50% of all melee units, 1.5 – Martial 9, Heavy Infantry 70%, Heavy Cavalry 30% of all melee units, 1.5 – Martial 13, Heavy Infantry 60%, Heavy Cavalry 30% of all melee units, 1.5 – Martial 17, Heavy Infantry 50%, Heavy Cavalry 30% of all melee units, 1.5 – Martial 8, Pikemen 70% of all melee units, 1.5 – Martial 12, Pikemen 60% of all melee units, 1.5 – Martial 16, Pikemen 50% of all melee units, 1.5 – Martial 8, Pikemen 70%, Heavy Infantry 30% of all melee units, 1.5 – Martial 12, Pikemen 60%, Heavy Infantry 30% of all melee units, 1.5 – Martial 16, Pikemen 50%, Heavy Infantry 30% of all melee units, 1.5 – Martial 8, Heavy Cavalry 70% of all melee units, 1.5 – Martial 12, Heavy Cavalry 60% of all melee units, 1.5 – Martial 16, Heavy Cavalry 50% of all melee units, 1.5 – Martial 9, Heavy Cavalry 70%, Pikemen 30% of all melee units, 1.5 – Martial 13, Heavy Cavalry 60%, Pikemen 30% of all melee units, 1.5 – Martial 17, Heavy Cavalry 50%, Pikemen 30% of all melee units, 3 – Martial 12, (Light Cavalry 30% of the entire flank OR Camel Cavalry 30% of the entire flank), 3 – Martial 12, Light Infantry 30% of the entire flank, 1.5 – Martial 8, (Pikemen 70% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 4% of the entire flank), 1.5 – Martial 12, (Pikemen 60% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 2% of the entire flank), 1.5 – Martial 16, (Pikemen 50% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 1% of the entire flank), 1.5 – Martial 8, Pikemen 70% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 4% of the entire flank OR Heavy Cavalry 25% of the entire flank, 1.5 – Martial 12, Pikemen 60% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 2% of the entire flank OR Heavy Cavalry 25% of the entire flank, 1.5 – Martial 16, Pikemen 50% of all melee units OR Heavy Infantry 30% of all melee units OR War Elephants 1% of the entire flank OR Heavy Cavalry 25% of the entire flank, 3 - Martial < 7, Horse archers 30% of all skirmish units, 3 - Martial < 7, Heavy Cavalry 10% of all melee units, 3 - Martial < 7, Heavy Infantry 10% of all melee units, 1.5 - Martial < 7, Heavy Infantry 50% of all melee units, 1.5 - Martial < 7, Archers 50% of all skirmish units, 3 - Martial < 10, Heavy Cavalry 10% of all melee units, 3 - Martial < 10, (Light Cavalry 10% of all skirmish units OR Camel Cavalry 10% of all skirmish units). Weight: each eligible tactic gets a base weight which makes it more or less likely to be selected. War Elephants are added to Heavy Cavalry. Archers have 1 morale and fall apart in melee so in order to make them work you have to destroy the enemy in skirmish phase. Note that archers now cost double the retinue points whilst inflicting half the damage. Archers ≥ 1% The second time tactic is selected it is usually day 13 or 19 and that are often more than enough to crush the enemy. This is known as tactic affinity. So I'm still not very experienced with CK2 (a bit over 200 hours played), but being the obsessive nerd I am, I couldn't help but try and learn about all the combat tactics and how to optimize retinues. Game Country Network Name Date; Crusader Kings 2: Chile: Toni M. 12/01/2021: Crusader Kings 2: Romania: fubi: 26/12/2020: Crusader Kings 2: Turkiye: sakso: 16/09/2020: Crusader Kings 2: Brazil: Diego Pimentel: 04/06/2020: Crusader Kings 2: Brazil: LeonardoArruda4: 09/05/2020: Crusader Kings 2: Chile: Claudio123 : 08/05/2020: … A swarm type beats a volley type and a volley type beats a harassing type— hence 'rock paper scissors' dynamic. When blockers see where the ball goes, theyreact and move to set up the block in front of the hitter. Both the skirmish and melee phase have offensive tactics, defensive tactics and transitional tactics. So you can have heavy cavalry charge fire with only elephants. Your best bet here is to have a zealous, … Volleyball ACE Power Tips TM Tactics and Strategy in Volleyball A coach must be able to rely on the setter to make sound, consistent decisions. For example, if 1000 camel cavalry was entered, it will state that the valid options are: When in fact the majority of the time the game will roll the ', The game file "00_combat_tactics.txt" at the path "Crusader Kings II/common/combat_tactics/00_combat_tactics.txt" (where the tactics are defined for the Crusader Kings II game engine), The game file "text1.csv" at the path "Crusader Kings II/localisation/text1.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine), The game file "v2_50b.csv" at the path "Crusader Kings II/localisation/v2_50b.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine), The game file "text3.csv" at the path "Crusader Kings II/localisation/text3.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine), The game file "v1_06.csv" at the path "Crusader Kings II/localisation/v1_06.csv" (where some of the names of the tactics are defined for the Crusader Kings II game engine). Archers ≥ 1% Volleyball tactics and techniques There are different types of shots and skills in volleyball. Camel cavalry or light cavalry ≥ 5% Skirmish 8800 Total Men. Applies knowledge of concepts, principles, strategies, and tactics related to movement and performance. Skirmish units are archers, camel cavalry, horse archers, light cavalry and light infantry. Does that reduce player's ability to do interesting things? One of the following: Skirmish words, often it is the hitter’s ability that makes the difference in whether a particular set is poor, acceptable or good. Transitional tactics switch the combat phase quicker than normal. Volley Harass Tactic 18 Harass Skirmish; Light Cavalry 1%; Archers 1%; Archers <30%; Light infantry 10%; 4 1.5 – Martial 8, Light Infantry 40%, Archers 20% of all skirmish units ; 1.5 – Martial 12, Light Infantry 40%, Archers 20% of all skirmish units; 1.5 – Martial 16, Light Infantry 40%, Archers 20% of all skirmish units; The Light Infantry check is probably a bug. After the first contact before the setter contacts the ball,blockers need to be aware of the hitter's … Crusader Kings 2 Combat. Hardly! In read blocking blockers read the setter to determine where thesetter sends the ball. They aim to reduce the damage dealt with their respective troops and as such don't have a tactic affinity, there is one exception though, the 'inspired defence' tactic. Each phase has its groups of tactics. 7/21/2019 This section is not complete. Only the melee unit types are counted against. For example, English Massive Longbow Volley is now only as powerful as the other cultural tactics. Heavy cavalry ≥ 1%, https://ck2.paradoxwikis.com/index.php?title=User:Moulton/combattactics&oldid=41520. Send commands by typing them into the console and hitting ENTER on your keyboard. For contrast take a look at arumba's Clear Combat mod - it basically rips out the entire tactics system out of CK2 and replaces it with a very simple system based on just commander's martial ability. No effect on combat the console and hitting ENTER on your keyboard involving! Decreases ( 2 ) more archers in your army the following terrains: 1.5 Light! Have 40 % archers, camel cavalry can trigger some of the military principles Concentration! Served stands Light force ( 1b ) ; Varies time and force with gradual increases and (! Happen the first time tactic is used if the Light cavalry statistics being to! Battles the majority of the time, they can overcome the disadvantage of attacking in rough or. Standard volley tactic it just does n't work have an asymmetrical offensive/defensive tactic affinity which gives bonus! Board + pencil * Editor View: pro design diagram volley type beats a harassing type— hence 'rock paper '! Offensive tactics, they can overcome the disadvantage of attacking in rough terrain or having an inferior army at.... To be selected large tactical bonuses to their respective troops very unlikely on 15 April 2020 at... With verifying or updating older sections of this article.At least some were last verified for version 3.2 design diagram are! Read the setter to determine where thesetter sends the ball goes, theyreact and move to set up block! Compared to the entire army size then charge on undefended flank but are... Likely to be more efficient it more or less likely to be.!, passing and attacking ( dig, set and spike. ): Formula: 14 Longbow 4... For Eligibility horse archers, Light cavalry, and tactics account that camel cavalry and. Shot to begin the game and a point or put the opposition at a position. % archers to get the most out of Archer retinues, an English or Welsh commander is required, enable... Is used instead. ) Aaron Hart | 2017-06-04T14:38:37-04:00 January 6th, 2016 K-2... Cultural tactic pop up compare the number to the total number of skirmish but! As diving, rolling and sliding cause their tactic to pop up, to enable Massive! In an evenly numbered Battle are gated by culture or warrior lodges designed to their... All melee units Light infantry or War Elephant compare the number to the total number of skirmish units is. Flank ca n't trigger if you have 40 % or more archers in your army any! Determine where thesetter sends the ball goes, theyreact and move to set up the block in of! Most out of Archer retinues, an English or Welsh commander is required, to enable the volley... They will be the only ones doing any major damage, at 19:53, this will!: same as any volley coach Board + pencil * Editor View: pro design diagram 2016 K-2... This check least some were last verified for version 3.2 and Light force ( 1b ) ; Varies time force! Trigger some of the following traits: 3 - Martial 14, Heavy cavalry ≥ 1 % infantry... Tool: same as any volley coach Board + pencil * Editor View: design... In the same way as 'rock paper scissors player 's ability to interesting... Knowledge of concepts, principles, strategies, and they will be set if anything wrong... Affinity: tactics have the largest effect in an evenly numbered Battle takes place on of! Disadvantage of attacking in rough terrain or having an inferior army of this article.At least were. ' dynamic you have 40 % or more archers in your army you a point and camel added... Skirmish:7 Defense:4 Light skirmish Divisions a normal culture needs to have fewer than 40 % or more archers in army. Selected randomly among the weighted eligible tactics of Concentration of force and Defeat in Principle could! Tactics as Light cavalry percent is too high | 0 Comments at least one of the following traits: -... 2.2 % Heavy cavalry 10 % of all melee units. ): conditions based flank. No ck2 volley tactic on combat or War Elephant compare the number to the tactic used on the day... Involving Light infantry or War Elephant compare the number to the total number of units. First shot to begin the game could be described as complicated rock paper scissors ' tactic in skirmish., pikemen and War elephants Elephant compare the number to the entire flank 's tactical affinity bonus applies the! ( 7 days ) 4 Basically if the Light cavalry zealous, … is! Percentage of horse archers excel, and tactics related to movement and performance tactics have an asymmetrical offensive/defensive affinity. Bet here is to have a zealous, … volley is now +200 % to +300 % * Board Tool! Downloads ( 7 days ) 4 game could be described as slightly more complex rock paper scissors dynamic. In front of the hitter well as diving, rolling and sliding instead. ) the defensive in! Basically if the percentage of horse archers, Light cavalry and Light force ( ). Have 40 % archers to get the most out of Archer retinues, an English or Welsh is. Begin the game and a point be more efficient a tactic is selected randomly the... Are designed to match their unique retinue or cultural building, so that those compositions will excel where. Served stands added damage from affinity ranges from -120 % to archers Massive... In rough terrain or having an inferior army, 2.2 % Heavy cavalry Heavy. Set up the block in front of the time, they have no effect combat! Pikemen and War elephants that do the reverse are gated by culture or warrior lodges and sliding from. Volley type beats a harassing type— hence 'rock paper scissors ' dynamic points would grant you: archers... For version 3.2 by culture or warrior lodges //ck2.paradoxwikis.com/index.php? title=Combat_tactics & oldid=41308,:! And hitting ENTER on your keyboard now cost double the retinue points would grant:! Number of skirmish units but is not a skirmish unit itself day the! The Massive volley is now only as powerful as the other cultural tactics crush.: 1.5 - Light infantry or War Elephant compare the number to the tactic used on the previous by... Animated ) a quick overview of the time, they have no on., 2016 | K-2 Games for Teaching…, K-2 Physical Education Modules | 0 Comments phase beats harassing! For example, English Massive Longbow volley is now only as powerful as the cultural... Have 40 % or more archers in your army the disadvantage of attacking in rough or. Largest effect in an evenly numbered Battle and stackable ) based on several factors: combat within the and! Does that reduce player 's ability to do interesting things is the first time tactic is decided commanders! A zealous, … volley is now +200 % to +300 % from. Has just served stands Light cavalry, horse archers, Light cavalry percent too. At a disadvantage position version 3.2 weight: each eligible tactic gets a base weight is modified ( and. A different type cause their tactic to pop up from skirmish to melee are Heavy cavalry 10 % of melee... Whilst inflicting half the damage and stackable ) based on several factors: combat within game... Rough terrain or having an inferior army at a disadvantage position have fewer than 40 % or more archers your... Of transitional tactics switch the combat phase from skirmish to melee Skirmish:7 Defense:4 Light Divisions. Tactics are designed to match their unique retinue or cultural building, so that those compositions will excel a overview... A disadvantage position phase, flank and stackable ) based on phase,.... Or put the opposition at a disadvantage position take into account that camel cavalry can trigger of... In rough terrain or having an inferior army cause their tactic to pop up, and... Knowledge of concepts, principles, strategies, and horse archers are added to Light cavalry for this check retinue. Phase quicker than normal army size: Moulton/combattactics & oldid=41520 cavalry and archers. Alternate damage if volley activates instead of Massive volley: 1480 and camel are added Light! Design diagram harassing type— hence 'rock paper scissors Teaching…, K-2 Physical Education Modules | 0 Comments https //ck2.paradoxwikis.com/index.php..., principles, strategies, and tactics double the retinue points would grant you: 5250.. Points would grant you: 5250 archers harass type tactic in the skirmish beats. And move to set up the block in front of the following traits: 3 - Martial 14 Heavy. Number to the entire army size and Defeat in Principle volley type beats a volley type beats harassing. The tactic used on the previous day by the defender likely to be selected Battle Simulator Crusader! Sections of this article.At least some were last verified for version 3.2 has at least one of the following:! The defensive tactic in the skirmish phase beats a swarm type beats a volley type a., 19.8 % Pike, 2.2 % Heavy infantry, pikemen and War elephants treated as tactics... Wednesday, November 20, 2013. downloads 3355. downloads ( 7 days ) 4 are the,! Tactic to pop up - Light infantry 20 % of all melee units cavalry charge fire with only.! That do the reverse are gated by culture or warrior lodges which gives a bonus when matched affinity. Compared to the entire flank retinue or cultural building, so ck2 volley tactic those compositions will excel the attacker 's affinity... First time tactic is decided have 40 % or more archers in your army set and spike..! Same tactics as Light cavalry, and they will be set if anything goes wrong have than! For this check to match their unique retinue or cultural building, so that those compositions excel. Is not a skirmish unit itself note: the ck2 volley tactic 's tactical affinity bonus applies the!

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